Searched refs:mArrayEnabled (Results 1 – 12 of 12) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexDataManager.cpp | 126 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData() 128 if(program->getAttributeStream(i) != -1 && attrib.mArrayEnabled) in prepareVertexData() 145 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData() 147 if(attrib.mArrayEnabled) in prepareVertexData()
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D | VertexArray.cpp | 64 mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; in enableAttribute()
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D | Context.h | 194 …AT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false) in VertexAttribute() 312 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray variable
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D | libGLESv3.cpp | 2049 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribIiv() 2120 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribIuiv()
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D | libGLESv2.cpp | 4078 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribfv() 4151 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | VertexDataManager.cpp | 127 if(attribs[i].mArrayEnabled) in prepareVertexData() 141 if(attribs[i].mArrayEnabled) in prepareVertexData()
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D | Context.cpp | 878 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setVertexAttribArrayEnabled() 3358 mState.vertexAttribute[sw::Position].mArrayEnabled = enable; in setVertexArrayEnabled() 3363 return mState.vertexAttribute[sw::Position].mArrayEnabled; in isVertexArrayEnabled() 3368 mState.vertexAttribute[sw::Normal].mArrayEnabled = enable; in setNormalArrayEnabled() 3373 return mState.vertexAttribute[sw::Normal].mArrayEnabled; in isNormalArrayEnabled() 3378 mState.vertexAttribute[sw::Color0].mArrayEnabled = enable; in setColorArrayEnabled() 3383 return mState.vertexAttribute[sw::Color0].mArrayEnabled; in isColorArrayEnabled() 3388 mState.vertexAttribute[sw::PointSize].mArrayEnabled = enable; in setPointSizeArrayEnabled() 3393 return mState.vertexAttribute[sw::PointSize].mArrayEnabled; in isPointSizeArrayEnabled() 3398 mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled = enable; in setTextureCoordArrayEnabled() [all …]
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D | Context.h | 151 … mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), mArrayEnabled(false) in VertexAttribute() 192 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray variable
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/external/swiftshader/src/OpenGL/libGL/ |
D | VertexDataManager.cpp | 129 if(attribs[i].mArrayEnabled) in prepareVertexData() 146 if(attribs[i].mArrayEnabled) in prepareVertexData()
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D | Context.cpp | 729 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setVertexAttribArrayEnabled() 3376 if(mState.vertexAttribute[i].mArrayEnabled) in captureDrawArrays() 3471 mState.vertexAttribute[i].mArrayEnabled = false; in end() 3480 mState.vertexAttribute[sw::Position].mArrayEnabled = true; in end() 3481 mState.vertexAttribute[sw::Normal].mArrayEnabled = true; in end() 3482 mState.vertexAttribute[sw::Color0].mArrayEnabled = true; in end() 3483 mState.vertexAttribute[sw::TexCoord0].mArrayEnabled = true; in end() 3484 mState.vertexAttribute[sw::TexCoord1].mArrayEnabled = true; in end()
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D | Context.h | 371 … mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(nullptr), mArrayEnabled(false) in VertexAttribute() 412 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray variable
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D | libGL.cpp | 3368 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv() 3414 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribiv()
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