Searched refs:mBackgroundObject (Results 1 – 1 of 1) sorted by relevance
33 public GameObject mBackgroundObject; field in LevelSystem50 if (mBackgroundObject != null && mRoot != null) { in reset()51 mBackgroundObject.removeAll(); in reset()52 mBackgroundObject.commitUpdates(); in reset()53 mRoot.remove(mBackgroundObject); in reset()54 mBackgroundObject = null; in reset()136 if (mBackgroundObject == null) { in loadLevel()137 mBackgroundObject = in loadLevel()142 root.add(mBackgroundObject); in loadLevel()146 builder.addTileMapLayer(mBackgroundObject, currentPriority, in loadLevel()[all …]