Searched refs:mBindToTextureRGB (Results 1 – 3 of 3) sorted by relevance
49 mBindToTextureRGB = EGL_FALSE; in Config()105 mBindToTextureRGB = EGL_TRUE; in Config()117 mBindToTextureRGB = EGL_TRUE; in Config()393 …case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == (EGLBoolean)attribute[1]… in getConfigs()
50 EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures. variable
267 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; in getConfigAttrib()426 if((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) || in createPBufferSurface()