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Searched refs:mCurrentValueType (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h200 mCurrentValueType = GL_FLOAT; in VertexAttribute()
224 return mCurrentValueType; in currentValueType()
239 switch(mCurrentValueType) in getCurrentValueF()
244 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f; in getCurrentValueF()
250 switch(mCurrentValueType) in getCurrentValueI()
255 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i; in getCurrentValueI()
261 switch(mCurrentValueType) in getCurrentValueUI()
266 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui; in getCurrentValueUI()
276 mCurrentValueType = GL_FLOAT; in setCurrentValue()
285 mCurrentValueType = GL_INT; in setCurrentValue()
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