Searched refs:mCurrentValueType (Results 1 – 1 of 1) sorted by relevance
200 mCurrentValueType = GL_FLOAT; in VertexAttribute()224 return mCurrentValueType; in currentValueType()239 switch(mCurrentValueType) in getCurrentValueF()244 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f; in getCurrentValueF()250 switch(mCurrentValueType) in getCurrentValueI()255 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i; in getCurrentValueI()261 switch(mCurrentValueType) in getCurrentValueUI()266 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui; in getCurrentValueUI()276 mCurrentValueType = GL_FLOAT; in setCurrentValue()285 mCurrentValueType = GL_INT; in setCurrentValue()[all …]