Searched refs:mDepthSize (Results 1 – 5 of 5) sorted by relevance
137 mDepthSize = 0; in Config()145 mDepthSize = 32; in Config()153 mDepthSize = 24; in Config()157 mDepthSize = 24; in Config()165 mDepthSize = 16; in Config()232 SORT_SMALLER(mDepthSize); in operator ()()324 SORT_SMALLER(mDepthSize); in operator ()()378 …case EGL_DEPTH_SIZE: match = config->mDepthSize >= attribute[1]; … in getConfigs()
56 EGLint mDepthSize; // Bits of Z in the depth buffer variable
252 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; in getConfigAttrib()
117 mDepthSize = depth; in ConfigChooser()166 if (d < mDepthSize || s < mStencilSize) in chooseConfig()294 protected int mDepthSize; field in ViEAndroidGLES20.ConfigChooser
837 mDepthSize = depthSize; in ComponentSizeChooser()851 if (d >= mDepthSize && s>= mStencilSize) { in chooseConfig()888 protected int mDepthSize; field in GLSurfaceView.ComponentSizeChooser