Searched refs:mDivisor (Results 1 – 5 of 5) sorted by relevance
132 const bool isInstanced = attrib.mDivisor > 0; in prepareVertexData()149 const bool isInstanced = attrib.mDivisor > 0; in prepareVertexData()152 GLint firstVertexIndex = isInstanced ? instanceId / attrib.mDivisor : start; in prepareVertexData()
58 mVertexAttributes[index].mDivisor = divisor; in setVertexAttribDivisor()
194 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPoint… in VertexAttribute()302 GLuint mDivisor; // From glVertexAttribDivisor variable
2094 *params = attribState.mDivisor; in glGetVertexAttribIiv()2165 *params = attribState.mDivisor; in glGetVertexAttribIuiv()
1500 if(active && getCurrentVertexArray()->getVertexAttribute(attributeIndex).mDivisor == 0) in hasZeroDivisor()