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Searched refs:mDivisor (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DVertexDataManager.cpp132 const bool isInstanced = attrib.mDivisor > 0; in prepareVertexData()
149 const bool isInstanced = attrib.mDivisor > 0; in prepareVertexData()
152 GLint firstVertexIndex = isInstanced ? instanceId / attrib.mDivisor : start; in prepareVertexData()
DVertexArray.cpp58 mVertexAttributes[index].mDivisor = divisor; in setVertexAttribDivisor()
DContext.h194 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPoint… in VertexAttribute()
302 GLuint mDivisor; // From glVertexAttribDivisor variable
DlibGLESv3.cpp2094 *params = attribState.mDivisor; in glGetVertexAttribIiv()
2165 *params = attribState.mDivisor; in glGetVertexAttribIuiv()
DContext.cpp1500 if(active && getCurrentVertexArray()->getVertexAttribute(attributeIndex).mDivisor == 0) in hasZeroDivisor()