Searched refs:mFPSLocation (Results 1 – 1 of 1) sorted by relevance
93 private Vector2 mFPSLocation; field in HudSystem108 mFPSLocation = new Vector2(); in HudSystem()427 …mFPSLocation.set(params.gameWidth - 10.0f - ((count + 1) * (mDigitDrawables[0].getWidth() / 2.0f))… in update()430 drawNumber(mFPSLocation, mFPSDigits, false); in update()