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Searched refs:mFrontFaceDirty (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp319 mFrontFaceDirty = true; in markAllStateDirty()
361 mFrontFaceDirty = true; in setFrontFace()
1775 if(mStencilStateDirty || mFrontFaceDirty) in applyState()
1845 mFrontFaceDirty = false; in applyState()
DContext.h785 bool mFrontFaceDirty; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h641 bool mFrontFaceDirty; variable
DContext.cpp344 mFrontFaceDirty = true; in markAllStateDirty()
385 mFrontFaceDirty = true; in setFrontFace()
1821 if(mStencilStateDirty || mFrontFaceDirty) in applyState()
1858 mFrontFaceDirty = false; in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp346 mFrontFaceDirty = true; in markAllStateDirty()
387 mFrontFaceDirty = true; in setFrontFace()
2766 if(mStencilStateDirty || mFrontFaceDirty) in applyState()
2828 mFrontFaceDirty = false; in applyState()
DContext.h770 bool mFrontFaceDirty; variable