Searched refs:mIndexDataManager (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 156 mIndexDataManager = nullptr; in Context() 258 delete mIndexDataManager; in ~Context() 269 mIndexDataManager = new IndexDataManager(); in makeCurrent() 1977 …GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, … in applyIndexBuffer()
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D | Context.h | 764 IndexDataManager *mIndexDataManager; variable
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 611 IndexDataManager *mIndexDataManager; variable
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D | Context.cpp | 51 mIndexDataManager = new IndexDataManager(); in Context() 278 delete mIndexDataManager; in ~Context() 2055 …GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, … in applyIndexBuffer()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 175 mIndexDataManager = nullptr; in Context() 268 delete mIndexDataManager; in ~Context() 279 mIndexDataManager = new IndexDataManager(); in makeCurrent() 2966 …GLenum err = mIndexDataManager->prepareIndexData(type, start, end, count, getCurrentVertexArray()-… in applyIndexBuffer()
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D | Context.h | 750 IndexDataManager *mIndexDataManager; variable
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