Searched refs:mLastRollTime (Results 1 – 2 of 2) sorted by relevance
59 private float mLastRollTime; field in InputGameInterface135 if (gameTime - mLastRollTime <= delay) { in update()146 mLastRollTime = gameTime; in update()
85 private long mLastRollTime = 0L; field in AndouKun337 mLastRollTime = time; in onTrackballEvent()367 if (time - mLastRollTime > ROLL_TO_FACE_BUTTON_DELAY && in onKeyDown()379 if (time - mLastRollTime > ROLL_TO_FACE_BUTTON_DELAY && in onKeyDown()