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Searched refs:mMaskStateDirty (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp313 mMaskStateDirty = true; in markAllStateDirty()
665 mMaskStateDirty = true; in setColorMask()
674 mMaskStateDirty = true; in setDepthMask()
1848 if(mMaskStateDirty) in applyState()
1853 mMaskStateDirty = false; in applyState()
DContext.h779 bool mMaskStateDirty; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp338 mMaskStateDirty = true; in markAllStateDirty()
843 mMaskStateDirty = true; in setColorMask()
852 mMaskStateDirty = true; in setDepthMask()
1861 if(mMaskStateDirty) in applyState()
1866 mMaskStateDirty = false; in applyState()
DContext.h636 bool mMaskStateDirty; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp340 mMaskStateDirty = true; in markAllStateDirty()
716 mMaskStateDirty = true; in setColorMask()
733 mMaskStateDirty = true; in setDepthMask()
2831 if(mMaskStateDirty) in applyState()
2840 mMaskStateDirty = false; in applyState()
DContext.h765 bool mMaskStateDirty; variable