Searched refs:mOrientationDeadZoneMin (Results 1 – 1 of 1) sorted by relevance
48 private float mOrientationDeadZoneMin = ORIENTATION_DEAD_ZONE_MIN; field in InputGameInterface262 …return deadZoneFilter(scaledMagnitude, mOrientationDeadZoneMin, mOrientationDeadZoneMax, mOrientat… in filterOrientationForMovement()