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Searched refs:mProjectionMatrix (Results 1 – 2 of 2) sorted by relevance

/external/eigen/demos/opengl/
Dcamera.cpp50 mProjectionMatrix = other.mProjectionMatrix; in operator =()
215 mProjectionMatrix.setIdentity(); in updateProjectionMatrix()
221 mProjectionMatrix(0,0) = invtan / aspect; in updateProjectionMatrix()
222 mProjectionMatrix(1,1) = invtan; in updateProjectionMatrix()
223 mProjectionMatrix(2,2) = -(mNearDist + mFarDist) / range; in updateProjectionMatrix()
224 mProjectionMatrix(3,2) = -1; in updateProjectionMatrix()
225 mProjectionMatrix(2,3) = -2 * mNearDist * mFarDist / range; in updateProjectionMatrix()
226 mProjectionMatrix(3,3) = 0; in updateProjectionMatrix()
235 return mProjectionMatrix; in projectionMatrix()
258 a.x() *= depth/mProjectionMatrix(0,0); in unProject()
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Dcamera.h105 mutable Eigen::Matrix4f mProjectionMatrix; variable