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Searched refs:mSamples (Results 1 – 12 of 12) sorted by relevance

/external/drrickorang/LoopbackApp/app/src/main/java/org/drrickorang/loopback/
DRecorderRunnable.java85 private double[] mSamples; // samples shown on WavePlotView field in RecorderRunnable
250 mSamples = new double[nNewSize]; in startRecording()
361 if (mSamplesIndex < mSamples.length) { in run()
362 mSamples[mSamplesIndex++] = value; in run()
441 mSamples = mGlitchDetectionThread.getWaveData(); in endBufferTest()
512 if (mSamples != null) { in isStillRoomToRecord()
513 if (mSamplesIndex < mSamples.length) { in isStillRoomToRecord()
539 return mSamples; in getWaveData()
DNativeAudioThread.java50 public double[] mSamples; // store samples that will be shown on WavePlotView field in NativeAudioThread
159 if (mSamples != null) in run()
160 mSamples = null; in run()
229 mSamples = new double[nNewSize]; in run()
231 Arrays.fill(mSamples, 0); in run()
238 int samplesRead = slesProcessNext(sles_data, mSamples, offset); in run()
290 mSamples = mGlitchDetectionThread.getWaveData(); in run()
458 return mSamples; in getWaveData()
/external/swiftshader/src/OpenGL/libGLES_CM/
DRenderbuffer.cpp257 mSamples = 0; in RenderbufferStorage()
286 return mSamples; in getSamples()
299 mSamples = renderTarget->getDepth() & ~1; in Colorbuffer()
325 mSamples = supportedSamples; in Colorbuffer()
376 mSamples = depthStencil->getDepth() & ~1; in DepthStencilbuffer()
401 mSamples = supportedSamples; in DepthStencilbuffer()
DRenderbuffer.h112 GLsizei mSamples; variable
/external/swiftshader/src/OpenGL/libGL/
DRenderbuffer.cpp289 mSamples = 0; in RenderbufferStorage()
325 return mSamples; in getSamples()
338 mSamples = renderTarget->getMultiSampleDepth() & ~1; in Colorbuffer()
364 mSamples = supportedSamples; in Colorbuffer()
397 mSamples = depthStencil->getMultiSampleDepth() & ~1; in DepthStencilbuffer()
422 mSamples = supportedSamples; in DepthStencilbuffer()
DRenderbuffer.h133 GLsizei mSamples; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp427 mSamples = 0; in RenderbufferStorage()
456 return mSamples; in getSamples()
469 mSamples = renderTarget->getDepth() & ~1; in Colorbuffer()
495 mSamples = supportedSamples; in Colorbuffer()
546 mSamples = depthStencil->getDepth() & ~1; in DepthStencilbuffer()
595 mSamples = supportedSamples; in DepthStencilbuffer()
DRenderbuffer.h185 GLsizei mSamples; variable
/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp81 …uffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamples); in initialize()
85 …Buffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamples); in initialize()
99 …cil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples); in initialize()
103 …ncil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples); in initialize()
DConfig.cpp191 mSamples = multiSample; in Config()
231 SORT_SMALLER(mSamples); in operator ()()
323 SORT_SMALLER(mSamples); in operator ()()
386 …case EGL_SAMPLES: match = config->mSamples >= attribute[1]; … in getConfigs()
DConfig.h69 EGLint mSamples; // Number of samples per pixel variable
DDisplay.cpp260 case EGL_SAMPLES: *value = configuration->mSamples; break; in getConfigAttrib()