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Searched refs:mShaderType (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DValidateLimitations.h62 GLenum mShaderType; variable
DParseHelper.h46 mShaderType(type), in TParseContext()
76 GLenum getShaderType() const { return mShaderType; } in getShaderType()
257 GLenum mShaderType; // vertex or fragment language (future: pack or unpack) variable
DValidateLimitations.cpp113 : mShaderType(shaderType), in ValidateLimitations()
497 bool skip = (mShaderType == GL_VERTEX_SHADER) && in validateIndexing()