Home
last modified time | relevance | path

Searched refs:mStride (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h151 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute()
175 return mStride ? mStride : typeSize(); in stride()
182 GLsizei mStride; // 0 means natural stride variable
DContext.cpp893 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState()
1380 …RRAY_STRIDE_OES: *params = mState.vertexAttribute[sw::PointSize].mStride; … in getIntegerv()
1384 …Y_STRIDE: *params = mState.vertexAttribute[sw::Position].mStride; … in getIntegerv()
1387 …case GL_NORMAL_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::Normal].mStride;… in getIntegerv()
1391 …case GL_COLOR_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::Color0].mStride;… in getIntegerv()
1395 … *params = mState.vertexAttribute[sw::TexCoord0 + mState.activeSampler].mStride; brea… in getIntegerv()
/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp75 mVertexAttributes[attributeIndex].mStride = stride; in setAttributeState()
DContext.h194 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPoint… in VertexAttribute()
229 return mStride ? mStride : typeSize(); in stride()
301 GLsizei mStride; // 0 means natural stride variable
DlibGLESv3.cpp2055 *params = attribState.mStride; in glGetVertexAttribIiv()
2126 *params = attribState.mStride; in glGetVertexAttribIuiv()
DlibGLESv2.cpp4084 *params = (GLfloat)attribState.mStride; in GetVertexAttribfv()
4157 *params = attribState.mStride; in GetVertexAttribiv()
/external/swiftshader/src/OpenGL/libGL/
DContext.h371 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute()
395 return mStride ? mStride : typeSize(); in stride()
402 GLsizei mStride; // 0 means natural stride variable
DContext.cpp744 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState()
3371 GLsizei stride = mState.vertexAttribute[i].mStride; in captureDrawArrays()
DlibGL.cpp3374 *params = (GLfloat)attribState.mStride; in glGetVertexAttribfv()
3420 *params = attribState.mStride; in glGetVertexAttribiv()