Searched refs:mStride (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 151 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute() 175 return mStride ? mStride : typeSize(); in stride() 182 GLsizei mStride; // 0 means natural stride variable
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D | Context.cpp | 893 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState() 1380 …RRAY_STRIDE_OES: *params = mState.vertexAttribute[sw::PointSize].mStride; … in getIntegerv() 1384 …Y_STRIDE: *params = mState.vertexAttribute[sw::Position].mStride; … in getIntegerv() 1387 …case GL_NORMAL_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::Normal].mStride;… in getIntegerv() 1391 …case GL_COLOR_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::Color0].mStride;… in getIntegerv() 1395 … *params = mState.vertexAttribute[sw::TexCoord0 + mState.activeSampler].mStride; brea… in getIntegerv()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.cpp | 75 mVertexAttributes[attributeIndex].mStride = stride; in setAttributeState()
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D | Context.h | 194 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPoint… in VertexAttribute() 229 return mStride ? mStride : typeSize(); in stride() 301 GLsizei mStride; // 0 means natural stride variable
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D | libGLESv3.cpp | 2055 *params = attribState.mStride; in glGetVertexAttribIiv() 2126 *params = attribState.mStride; in glGetVertexAttribIuiv()
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D | libGLESv2.cpp | 4084 *params = (GLfloat)attribState.mStride; in GetVertexAttribfv() 4157 *params = attribState.mStride; in GetVertexAttribiv()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.h | 371 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute() 395 return mStride ? mStride : typeSize(); in stride() 402 GLsizei mStride; // 0 means natural stride variable
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D | Context.cpp | 744 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState() 3371 GLsizei stride = mState.vertexAttribute[i].mStride; in captureDrawArrays()
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D | libGL.cpp | 3374 *params = (GLfloat)attribState.mStride; in glGetVertexAttribfv() 3420 *params = attribState.mStride; in glGetVertexAttribiv()
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