Searched refs:mSurfaceView (Results 1 – 1 of 1) sorted by relevance
37 private GLSurfaceView mSurfaceView; field in Game285 mSurfaceView.flushTextures(BaseObject.sSystemRegistry.shortTermTextureLibrary); in stopLevel()287 mSurfaceView.flushBuffers(BaseObject.sSystemRegistry.bufferLibrary); in stopLevel()332 mSurfaceView.loadTextures(BaseObject.sSystemRegistry.longTermTextureLibrary); in goToLevel()333 mSurfaceView.loadTextures(BaseObject.sSystemRegistry.shortTermTextureLibrary); in goToLevel()334 mSurfaceView.loadBuffers(BaseObject.sSystemRegistry.bufferLibrary); in goToLevel()484 mSurfaceView = view; in setSurfaceView()505 mSurfaceView.loadTextures(BaseObject.sSystemRegistry.longTermTextureLibrary); in onSurfaceCreated()506 mSurfaceView.loadTextures(BaseObject.sSystemRegistry.shortTermTextureLibrary); in onSurfaceCreated()507 mSurfaceView.loadBuffers(BaseObject.sSystemRegistry.bufferLibrary); in onSurfaceCreated()[all …]