Searched refs:mTextureCoordBufferIndex (Results 1 – 1 of 1) sorted by relevance
59 private int mTextureCoordBufferIndex; field in Grid232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips()272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw()302 mTextureCoordBufferIndex = 0; in invalidateHardwareBuffers()317 buffer[0] = mTextureCoordBufferIndex; in releaseHardwareBuffers()355 mTextureCoordBufferIndex = buffer[0]; in generateHardwareBuffers()357 mTextureCoordBufferIndex); in generateHardwareBuffers()385 assert mTextureCoordBufferIndex != 0; in generateHardwareBuffers() local