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Searched refs:mTextureMap (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DResourceManager.cpp55 while(!mTextureMap.empty()) in ~ResourceManager()
57 deleteTexture(mTextureMap.begin()->first); in ~ResourceManager()
136 while (mTextureMap.find(handle) != mTextureMap.end()) in createTexture()
141 mTextureMap[handle] = nullptr; in createTexture()
214 TextureMap::iterator textureObject = mTextureMap.find(texture); in deleteTexture()
216 if(textureObject != mTextureMap.end()) in deleteTexture()
220 mTextureMap.erase(textureObject); in deleteTexture()
268 TextureMap::iterator texture = mTextureMap.find(handle); in getTexture()
270 if(texture == mTextureMap.end()) in getTexture()
343 mTextureMap[texture] = textureObject; in checkTextureAllocation()
DResourceManager.h96 TextureMap mTextureMap; variable