Searched refs:mVertexBuffer (Results 1 – 7 of 7) sorted by relevance
211 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr) in VertexBuffer()215 mVertexBuffer = new sw::Resource(size + 1024); in VertexBuffer()217 if(!mVertexBuffer) in VertexBuffer()226 if(mVertexBuffer) in ~VertexBuffer()228 mVertexBuffer->destruct(); in ~VertexBuffer()234 if(mVertexBuffer) in unmap()236 mVertexBuffer->unlock(); in unmap()242 return mVertexBuffer; in getResource()247 if(mVertexBuffer) in ConstantVertexBuffer()249 float *vector = (float*)mVertexBuffer->lock(sw::PUBLIC); in ConstantVertexBuffer()[all …]
52 sw::Resource *mVertexBuffer;
217 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr) in VertexBuffer()221 mVertexBuffer = new sw::Resource(size + 1024); in VertexBuffer()223 if(!mVertexBuffer) in VertexBuffer()232 if(mVertexBuffer) in ~VertexBuffer()234 mVertexBuffer->destruct(); in ~VertexBuffer()240 if(mVertexBuffer) in unmap()242 mVertexBuffer->unlock(); in unmap()248 return mVertexBuffer; in getResource()253 if(mVertexBuffer) in ConstantVertexBuffer()255 float *vector = (float*)mVertexBuffer->lock(sw::PUBLIC); in ConstantVertexBuffer()[all …]
55 sw::Resource *mVertexBuffer;
239 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr) in VertexBuffer()243 mVertexBuffer = new sw::Resource(size + 1024); in VertexBuffer()245 if(!mVertexBuffer) in VertexBuffer()254 if(mVertexBuffer) in ~VertexBuffer()256 mVertexBuffer->destruct(); in ~VertexBuffer()262 if(mVertexBuffer) in unmap()264 mVertexBuffer->unlock(); in unmap()270 return mVertexBuffer; in getResource()275 if(mVertexBuffer) in ConstantVertexBuffer()277 float *vector = (float*)mVertexBuffer->lock(sw::PUBLIC); in ConstantVertexBuffer()[all …]
48 private Buffer mVertexBuffer; field in Grid87 mVertexBuffer = mFixedVertexBuffer; in Grid()98 mVertexBuffer = mFloatVertexBuffer; in Grid()220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); in beginDrawingStrips()258 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); in draw()346 final int vertexSize = mVertexBuffer.capacity() * mCoordinateSize; in generateHardwareBuffers()349 mVertexBuffer.position(0); in generateHardwareBuffers()351 mVertexBuffer, GL11.GL_STATIC_DRAW); in generateHardwareBuffers()