Searched refs:m_ColorMode (Results 1 – 7 of 7) sorted by relevance
10 : m_ColorMode(RENDER_COLOR_NORMAL), in CPDF_RenderOptions()19 : m_ColorMode(rhs.m_ColorMode), in CPDF_RenderOptions()33 if (m_ColorMode == RENDER_COLOR_NORMAL) in TranslateColor()36 if (m_ColorMode == RENDER_COLOR_ALPHA) in TranslateColor()42 if (m_ColorMode == RENDER_COLOR_TWOCOLOR) { in TranslateColor()
44 int m_ColorMode; variable
83 if (m_pRenderStatus->m_Options.m_ColorMode == RENDER_COLOR_ALPHA && in StartRenderDIBSource()114 } else if (m_pRenderStatus->m_Options.m_ColorMode == RENDER_COLOR_GRAY) { in StartRenderDIBSource()
919 options.m_ColorMode = RENDER_COLOR_ALPHA; in DrawPatternBitmap()2114 if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) in DrawShading()2149 m_Options.m_ColorMode == RENDER_COLOR_ALPHA); in DrawShadingPattern()2165 m_Options.m_ColorMode == RENDER_COLOR_ALPHA); in ProcessShading()2298 if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { in DrawTilingPattern()2604 options.m_ColorMode = bLuminosity ? RENDER_COLOR_NORMAL : RENDER_COLOR_ALPHA; in LoadSMask()
121 options.m_ColorMode = RENDER_COLOR_GRAY; in FFLCommon()
104 pContext->m_pOptions->m_ColorMode = RENDER_COLOR_GRAY; in RenderPageImpl()
76 ro.m_ColorMode = RENDER_COLOR_NORMAL; in DrawTextString()83 ro.m_ColorMode = RENDER_COLOR_NORMAL; in DrawTextString()