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Searched refs:m_EGLContext (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
DPVRShellAPI.cpp85 m_EGLContext = 0; in ApiInitAPI()
143 if (m_EGLContext) in ApiInitAPI()
145 eglDestroyContext(m_EGLDisplay, m_EGLContext); in ApiInitAPI()
191 if (m_EGLContext == EGL_NO_CONTEXT) in ApiInitAPI()
193 m_EGLContext = eglCreateContext(m_EGLDisplay, m_EGLConfig, NULL, ai32ContextAttribs); in ApiInitAPI()
196 if(m_EGLContext == EGL_NO_CONTEXT) in ApiInitAPI()
225 } while(m_EGLContext == EGL_NO_CONTEXT); in ApiInitAPI()
295 if (!eglMakeCurrent(m_EGLDisplay, m_EGLWindow, m_EGLWindow, m_EGLContext)) in ApiInitAPI()
419 if(eglQueryContext(m_EGLDisplay, m_EGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &i32Values[0])) in OutputAPIInfo()
498 eglDestroyContext(m_EGLDisplay, m_EGLContext); in ApiReleaseAPI()
DPVRShellAPI.h60 EGLContext m_EGLContext; variable