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Searched refs:m_aHashTable (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTSkipGraph.h236 CPVRTArray<SPVRTHashElement> m_aHashTable; variable
266 iArrayElement = m_aHashTable.Append(SPVRTHashElement(NewNodeHash, data)); in AddNode()
271 skipGraphNode = &m_aHashTable[iArrayElement].GetNode(); in AddNode()
320 return (unsigned int)m_aHashTable.GetSize(); in GetNumNodes()
336 _ASSERT(ui32NodeID >= 0 && ui32NodeID < (unsigned int)m_aHashTable.GetSize()); in RetreiveSortedDependencyList()
337 RecursiveSortedListAdd(aOutputArray, m_aHashTable[ui32NodeID].GetNode()); in RetreiveSortedDependencyList()
397 _ASSERT(ui32NodeID >= 0 && ui32NodeID < (unsigned int)m_aHashTable.GetSize()); in GetNodeData()
398 return &m_aHashTable[ui32NodeID].GetNode().GetData(); in GetNodeData()
411 int i32HashTableSize(m_aHashTable.GetSize()); in FindNode()
431 if(m_aHashTable[i].GetHash() == Hash) in FindNode()
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