Searched refs:m_allocatedRbos (Results 1 – 2 of 2) sorted by relevance
77 for (std::set<deUint32>::const_iterator i = m_allocatedRbos.begin(); in ~GLContext()78 i != m_allocatedRbos.end(); i++) in ~GLContext()242 m_allocatedRbos.insert(renderbuffer); in bindRenderbuffer()250 m_allocatedRbos.insert(renderbuffers, renderbuffers+numRenderbuffers); in genRenderbuffers()256 m_allocatedRbos.erase(renderbuffers[i]); in deleteRenderbuffers()
242 std::set<deUint32> m_allocatedRbos; member in sglr::GLContext