Searched refs:m_backgroundColor (Results 1 – 7 of 7) sorted by relevance
/external/pdfium/xfa/fxbarcode/oned/ |
D | BC_OnedUPCAWriter.cpp | 156 device->FillRect(&re, m_backgroundColor); in ShowChars() 166 device->FillRect(&re, m_backgroundColor); in ShowChars() 174 device->FillRect(&re, m_backgroundColor); in ShowChars() 184 device->FillRect(&re, m_backgroundColor); in ShowChars() 194 ge.GetBitmap()->Clear(m_backgroundColor); in ShowChars() 215 ge.FillRect(&rect2, m_backgroundColor); in ShowChars() 243 ge.GetBitmap()->Clear(m_backgroundColor); in ShowChars() 263 ge.GetBitmap()->Clear(m_backgroundColor); in ShowChars()
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D | BC_OnedEAN13Writer.cpp | 203 device->FillRect(&re, m_backgroundColor); in ShowChars() 213 device->FillRect(&re, m_backgroundColor); in ShowChars() 221 device->FillRect(&re, m_backgroundColor); in ShowChars() 235 ge.FillRect(&rect, m_backgroundColor); in ShowChars() 257 ge.FillRect(&rect1, m_backgroundColor); in ShowChars() 286 ge.GetBitmap()->Clear(m_backgroundColor); in ShowChars()
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D | BC_OnedEAN8Writer.cpp | 203 device->FillRect(&re, m_backgroundColor); in ShowChars() 213 device->FillRect(&re, m_backgroundColor); in ShowChars() 225 ge.GetBitmap()->Clear(m_backgroundColor); in ShowChars() 245 ge.GetBitmap()->Clear(m_backgroundColor); in ShowChars()
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D | BC_OneDimWriter.cpp | 217 device->FillRect(&re, m_backgroundColor); in ShowDeviceChars() 240 ge.FillRect(&geRect, m_backgroundColor); in ShowBitmapChars() 328 pOutBitmap->Clear(m_backgroundColor); in RenderBitmapResult() 368 device->DrawPath(&path, matrix, &stateData, m_backgroundColor, in RenderDeviceResult() 369 m_backgroundColor, FXFILL_ALTERNATE); in RenderDeviceResult()
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/external/pdfium/xfa/fxbarcode/ |
D | BC_Writer.cpp | 17 m_backgroundColor = 0xffffffff; in CBC_Writer() 47 m_backgroundColor = backgroundColor; in SetBackgroundColor()
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D | BC_TwoDimWriter.cpp | 27 device->DrawPath(&path, matrix, &stateData, m_backgroundColor, in RenderDeviceResult() 28 m_backgroundColor, FXFILL_ALTERNATE); in RenderDeviceResult() 71 pOutBitmap->Clear(m_backgroundColor); in RenderBitmapResult()
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D | BC_Writer.h | 35 FX_ARGB m_backgroundColor; variable
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