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Searched refs:m_bindings (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkBuilderUtil.cpp46 (deUint32)m_bindings.size(), in addBinding()
59 (deUint32)m_bindings.size(), // binding in addBinding()
65 m_bindings.push_back(binding); in addBinding()
72 std::vector<VkDescriptorSetLayoutBinding> bindings = m_bindings; in build()
DvkBuilderUtil.hpp79 std::vector<VkDescriptorSetLayoutBinding> m_bindings; member in vk::DescriptorSetLayoutBuilder
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp347 std::vector<glw::GLint> m_bindings; member in deqp::gles31::Functional::__anon58470bf00111::LayoutBindingRenderCase
554 m_bindings.push_back(bpoint); in initBindingPoints()
559 m_bindings.push_back(numBindingPoints-1); in initBindingPoints()
582 m_bindings.push_back(bpoint); in initBindingPoints()
588 m_bindings.push_back(bpoint); in initBindingPoints()
599 m_bindings.push_back(binding+ndx); in initBindingPoints()
607 m_bindings.push_back(binding+ndx); in initBindingPoints()
1064 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]); in init()
1102 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1133 …shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerTy… in generateShaders()
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