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Searched refs:m_curToken (Results 1 – 3 of 3) sorted by relevance

/external/deqp/executor/
DxeXMLParser.cpp58 : m_curToken (TOKEN_INCOMPLETE) in Tokenizer()
71 m_curToken = TOKEN_INCOMPLETE; in clear()
94 if (m_curToken == TOKEN_INCOMPLETE) in feed()
110 if (m_curToken != TOKEN_INCOMPLETE) in advance()
113 DE_ASSERT(m_curToken != TOKEN_END_OF_STRING); in advance()
116 if (m_curToken == TOKEN_TAG_END || in advance()
117 m_curToken == TOKEN_EMPTY_ELEMENT_END || in advance()
118 m_curToken == TOKEN_PROCESSING_INSTRUCTION_END || in advance()
119 m_curToken == TOKEN_COMMENT || in advance()
120 m_curToken == TOKEN_ENTITY) in advance()
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DxeXMLParser.hpp94 Token getToken (void) const { return m_curToken; } in getToken()
96 …Uint8 getTokenByte (int offset) const { DE_ASSERT(m_curToken != TOKEN_INCOMPLETE && m_curToken in getTokenByte()
128 Token m_curToken; //!< Current token. member in xe::xml::Tokenizer
205 DE_ASSERT(m_curToken != TOKEN_INCOMPLETE && m_curToken != TOKEN_END_OF_STRING); in getTokenStr()
213 DE_ASSERT(m_curToken != TOKEN_INCOMPLETE && m_curToken != TOKEN_END_OF_STRING); in appendTokenStr()
/external/deqp/framework/opengl/
DgluShaderLibrary.cpp431 Token m_curToken; member in glu::sl::ShaderParser
441 , m_curToken (TOKEN_LAST) in ShaderParser()
574 m_curToken = TOKEN_INVALID; in advanceToken()
595 m_curToken = TOKEN_EOF; in advanceToken()
663 m_curToken = TOKEN_IDENTIFIER; in advanceToken()
669 m_curToken = s_named[ndx].token; in advanceToken()
696 m_curToken = TOKEN_FLOAT_LITERAL; in advanceToken()
701 m_curToken = TOKEN_INT_LITERAL; in advanceToken()
722 m_curToken = TOKEN_SHADER_SOURCE; in advanceToken()
743 m_curToken = TOKEN_STRING; in advanceToken()
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