/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 219 int m_depth; member in deqp::gles31::Functional::TextureCubeArraySpecCase 228 , m_depth (depth) in TextureCubeArraySpecCase() 265 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in verifyTexture() 343 levelData.setSize(levelW, levelW, m_depth); in createTexture() 346 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture() 373 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture() 383 levelData.setSize(levelW, levelW, m_depth); in createTexture() 386 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.form… in createTexture() 440 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); in createTexture() 447 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitc… in createTexture() [all …]
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D | es31fTextureFilteringTests.cpp | 132 const int m_depth; member in deqp::gles31::Functional::TextureCubeArrayFilteringCase 184 , m_depth (depth) in TextureCubeArrayFilteringCase() 210 const int numLayers = m_depth / 6; in init() 213 …ntTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); in init() 214 …dTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); in init() 231 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in init() 248 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in init() 250 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); in init()
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D | es31fTextureFormatTests.cpp | 96 const int m_depth; member in deqp::gles31::Functional::TextureCubeArrayFormatCase 111 , m_depth (depth) in TextureCubeArrayFormatCase() 125 , m_depth (depth) in TextureCubeArrayFormatCase() 142 …? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit intern… in init() 143 …: new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal forma… in init()
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/external/deqp/framework/common/ |
D | tcuCompressedTexture.hpp | 122 int getDepth (void) const { return m_depth; } in getDepth() 134 int m_depth; member in tcu::CompressedTexture
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D | tcuCompressedTexture.cpp | 1083 , m_depth (0) in CompressedTexture() 1091 , m_depth (0) in CompressedTexture() 1105 m_depth = depth; in setStorage() 1112 …ize.x()) * deDivRoundUp32(m_height, blockPixelSize.y()) * deDivRoundUp32(m_depth, blockPixelSize.z… in setStorage() 1117 DE_ASSERT(m_width == 0 && m_height == 0 && m_depth == 0); in setStorage() 1128 DE_ASSERT(dst.getWidth() == m_width && dst.getHeight() == m_height && dst.getDepth() == m_depth); in decompress()
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D | tcuTexture.cpp | 3652 , m_depth (depth) in Texture3D() 3661 , m_depth (other.m_depth) in Texture3D() 3675 m_depth = other.m_depth; in operator =() 3691 const int depth = getMipPyramidLevelSize(m_depth, levelNdx); in allocLevel() 3745 , m_depth (depth) in TextureCubeArray() 3748 DE_ASSERT(m_depth % 6 == 0); in TextureCubeArray() 3754 , m_depth (other.m_depth) in TextureCubeArray() 3757 DE_ASSERT(m_depth % 6 == 0); in TextureCubeArray() 3768 m_depth = other.m_depth; in operator =() 3771 DE_ASSERT(m_depth % 6 == 0); in operator =() [all …]
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D | tcuTexture.hpp | 1076 int getDepth (void) const { return m_depth; } in getDepth() 1096 int m_depth; member in tcu::Texture3D 1148 int getDepth (void) const { return m_depth; } in getDepth() 1169 int m_depth; member in tcu::TextureCubeArray
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/external/emma/core/java12/com/vladium/emma/report/ |
D | ReportProperties.java | 105 m_depth = depth; in setDepth() 110 return m_depth; in getDepth() 182 private int m_depth; field in ReportProperties.ParsedProperties
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 544 int m_depth; member in deqp::gles3::Functional::Texture3DSpecCase 554 , m_depth (depth) in Texture3DSpecCase() 590 int levelD = de::max(1, m_depth >> levelNdx); in verifyTexture() 811 int levelD = de::max(1, m_depth >> ndx); in createTexture() 1159 …a.resize(pixelSize * m_skipPixels + rowPitch * m_skipRows + slicePitch * (m_skipImages + m_depth)); in createTexture() 1166 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture() 1178 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture() 1453 int levelD = de::max(1, m_depth >> ndx); in createTexture() 1468 int levelD = de::max(1, m_depth >> ndx); in createTexture() 1817 data.resize(slicePitch*m_depth); in createTexture() [all …]
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D | es3fTextureFormatTests.cpp | 592 int m_depth; member in deqp::gles3::Functional::Texture3DFormatCase 607 , m_depth (depth) in Texture3DFormatCase() 621 , m_depth (depth) in Texture3DFormatCase() 636 …? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit in… in init() 637 …: new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal f… in init() 669 float r = ((float)sliceNdx + 0.5f) / (float)m_depth; in testSlice()
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D | es3fFboTestUtil.hpp | 176 float m_depth; member in deqp::gles3::Functional::FboTestUtil::Texture3DShader
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D | es3fFboTestUtil.cpp | 703 , m_depth (0.0f) in Texture3DShader() 710 m_depth = depth; in setDepth() 724 gl.uniform1f (gl.getUniformLocation(program, "u_depth"), m_depth); in setUniforms()
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D | es3fTextureFilteringTests.cpp | 944 const int m_depth; member in deqp::gles3::Functional::Texture3DFilteringCase 984 , m_depth (depth) in Texture3DFilteringCase() 1005 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; in init() 1008 …x = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); in init() 1009 … = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); in init()
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D | es3fTextureMipmapTests.cpp | 1111 int m_depth; member in deqp::gles3::Functional::Texture3DMipmapCase 1127 , m_depth (depth) in Texture3DMipmapCase() 1144 int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1; in init() 1149 …e = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); in init()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 249 ModifyRenderbufferClearDepth (GLfloat depth) : m_depth(depth) {} in ModifyRenderbufferClearDepth() 254 GLfloat m_depth; member in deqp::egl::Image::GLES2ImageApi::ModifyRenderbufferClearDepth 839 GLU_CHECK_GLW_CALL(gl, clearDepthf(m_depth)); in initializeRbo() 842 tcu::clearDepth(reference.getLevel(0), m_depth); in initializeRbo()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 1570 , m_depth (depth) in DepthStencilClear() 1577 float getDepth (void) const { return m_depth; } in getDepth() 1584 const float m_depth; member in vkt::__anon96ae15a30111::DepthStencilClear
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