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Searched refs:m_depth (Results 1 – 16 of 16) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp219 int m_depth; member in deqp::gles31::Functional::TextureCubeArraySpecCase
228 , m_depth (depth) in TextureCubeArraySpecCase()
265 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in verifyTexture()
343 levelData.setSize(levelW, levelW, m_depth); in createTexture()
346 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture()
373 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture()
383 levelData.setSize(levelW, levelW, m_depth); in createTexture()
386 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.form… in createTexture()
440 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); in createTexture()
447 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitc… in createTexture()
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Des31fTextureFilteringTests.cpp132 const int m_depth; member in deqp::gles31::Functional::TextureCubeArrayFilteringCase
184 , m_depth (depth) in TextureCubeArrayFilteringCase()
210 const int numLayers = m_depth / 6; in init()
213 …ntTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); in init()
214 …dTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); in init()
231 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in init()
248 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in init()
250 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); in init()
Des31fTextureFormatTests.cpp96 const int m_depth; member in deqp::gles31::Functional::TextureCubeArrayFormatCase
111 , m_depth (depth) in TextureCubeArrayFormatCase()
125 , m_depth (depth) in TextureCubeArrayFormatCase()
142 …? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit intern… in init()
143 …: new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal forma… in init()
/external/deqp/framework/common/
DtcuCompressedTexture.hpp122 int getDepth (void) const { return m_depth; } in getDepth()
134 int m_depth; member in tcu::CompressedTexture
DtcuCompressedTexture.cpp1083 , m_depth (0) in CompressedTexture()
1091 , m_depth (0) in CompressedTexture()
1105 m_depth = depth; in setStorage()
1112 …ize.x()) * deDivRoundUp32(m_height, blockPixelSize.y()) * deDivRoundUp32(m_depth, blockPixelSize.z… in setStorage()
1117 DE_ASSERT(m_width == 0 && m_height == 0 && m_depth == 0); in setStorage()
1128 DE_ASSERT(dst.getWidth() == m_width && dst.getHeight() == m_height && dst.getDepth() == m_depth); in decompress()
DtcuTexture.cpp3652 , m_depth (depth) in Texture3D()
3661 , m_depth (other.m_depth) in Texture3D()
3675 m_depth = other.m_depth; in operator =()
3691 const int depth = getMipPyramidLevelSize(m_depth, levelNdx); in allocLevel()
3745 , m_depth (depth) in TextureCubeArray()
3748 DE_ASSERT(m_depth % 6 == 0); in TextureCubeArray()
3754 , m_depth (other.m_depth) in TextureCubeArray()
3757 DE_ASSERT(m_depth % 6 == 0); in TextureCubeArray()
3768 m_depth = other.m_depth; in operator =()
3771 DE_ASSERT(m_depth % 6 == 0); in operator =()
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DtcuTexture.hpp1076 int getDepth (void) const { return m_depth; } in getDepth()
1096 int m_depth; member in tcu::Texture3D
1148 int getDepth (void) const { return m_depth; } in getDepth()
1169 int m_depth; member in tcu::TextureCubeArray
/external/emma/core/java12/com/vladium/emma/report/
DReportProperties.java105 m_depth = depth; in setDepth()
110 return m_depth; in getDepth()
182 private int m_depth; field in ReportProperties.ParsedProperties
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp544 int m_depth; member in deqp::gles3::Functional::Texture3DSpecCase
554 , m_depth (depth) in Texture3DSpecCase()
590 int levelD = de::max(1, m_depth >> levelNdx); in verifyTexture()
811 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1159 …a.resize(pixelSize * m_skipPixels + rowPitch * m_skipRows + slicePitch * (m_skipImages + m_depth)); in createTexture()
1166 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture()
1178 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1453 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1468 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1817 data.resize(slicePitch*m_depth); in createTexture()
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Des3fTextureFormatTests.cpp592 int m_depth; member in deqp::gles3::Functional::Texture3DFormatCase
607 , m_depth (depth) in Texture3DFormatCase()
621 , m_depth (depth) in Texture3DFormatCase()
636 …? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit in… in init()
637 …: new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal f… in init()
669 float r = ((float)sliceNdx + 0.5f) / (float)m_depth; in testSlice()
Des3fFboTestUtil.hpp176 float m_depth; member in deqp::gles3::Functional::FboTestUtil::Texture3DShader
Des3fFboTestUtil.cpp703 , m_depth (0.0f) in Texture3DShader()
710 m_depth = depth; in setDepth()
724 gl.uniform1f (gl.getUniformLocation(program, "u_depth"), m_depth); in setUniforms()
Des3fTextureFilteringTests.cpp944 const int m_depth; member in deqp::gles3::Functional::Texture3DFilteringCase
984 , m_depth (depth) in Texture3DFilteringCase()
1005 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; in init()
1008 …x = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); in init()
1009 … = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); in init()
Des3fTextureMipmapTests.cpp1111 int m_depth; member in deqp::gles3::Functional::Texture3DMipmapCase
1127 , m_depth (depth) in Texture3DMipmapCase()
1144 int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1; in init()
1149 …e = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); in init()
/external/deqp/modules/egl/
DteglImageFormatTests.cpp249 ModifyRenderbufferClearDepth (GLfloat depth) : m_depth(depth) {} in ModifyRenderbufferClearDepth()
254 GLfloat m_depth; member in deqp::egl::Image::GLES2ImageApi::ModifyRenderbufferClearDepth
839 GLU_CHECK_GLW_CALL(gl, clearDepthf(m_depth)); in initializeRbo()
842 tcu::clearDepth(reference.getLevel(0), m_depth); in initializeRbo()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp1570 , m_depth (depth) in DepthStencilClear()
1577 float getDepth (void) const { return m_depth; } in getDepth()
1584 const float m_depth; member in vkt::__anon96ae15a30111::DepthStencilClear