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Searched refs:m_depthbuffer (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp362 deUint32 getDepthbuffer (void) const { return m_depthbuffer; } in getDepthbuffer()
375 deUint32 m_depthbuffer; member in deqp::gles2::Functional::Framebuffer
414 , m_depthbuffer (depthbuffer) in Framebuffer()
459 createRbo(m_depthbuffer, m_config.depthbufferFormat, width, height); in Framebuffer()
460 …ntext.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer); in Framebuffer()
480 destroyBuffer(m_depthbuffer, m_config.depthbufferType); in ~Framebuffer()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp594 …oid) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess()); } in getDepthbuffer()
599 tcu::TextureLevel m_depthbuffer; member in sglr::ReferenceContextBuffers
DsglrReferenceContext.cpp295 m_depthbuffer.setStorage(getDepthFormat(depthBits), samples, width, height); in ReferenceContextBuffers()