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Searched refs:m_effectiveAccess (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp126 …const tcu::ConstPixelBufferAccess* getEffectiveLevels (void) const { return &m_effectiveAccess[0]… in getEffectiveLevels()
138 …tcu::ConstPixelBufferAccess m_effectiveAccess[MAX_TEXTURE_SIZE_LOG2]; //!< the currently effecti… member in sglr::rc::TextureLevelArray
DsglrReferenceContext.cpp4705 m_effectiveAccess[levelNdx] = tcu::getEffectiveDepthStencilAccess(m_access[levelNdx], mode); in updateSamplerMode()