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Searched refs:m_fragmentOutputs (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp65 m_fragmentOutputs.push_back(v); in operator <<()
110 if (m_fragmentOutputs.empty()) in valid()
187 for (size_t ndx = 0; ndx < decl.m_fragmentOutputs.size(); ++ndx) in ShaderProgram()
188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type; in ShaderProgram()
DsglrShaderProgram.hpp165 …inline size_t getFragmentOutputCount (void) const { return m_fragmentOutputs.size();… in getFragmentOutputCount()
175 std::vector<FragmentOutput> m_fragmentOutputs; member in sglr::pdec::ShaderProgramDeclaration