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Searched refs:m_fragmentShader (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp125 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) in RandomShaderCase()
141 programGenerator.generate(m_parameters, m_vertexShader, m_fragmentShader); in init()
144 checkShaderLimits(m_fragmentShader); in init()
145 checkProgramLimits(m_vertexShader, m_fragmentShader); in init()
150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init()
464 …am(m_renderCtx, glu::makeVtxFragSources(m_vertexShader.getSource(), m_fragmentShader.getSource())); in iterate()
551 executor.execute(m_vertexShader, m_fragmentShader, m_uniforms); in iterate()
DglsRandomShaderProgram.cpp134 , m_fragmentShader (fragmentShader) in RandomShaderProgram()
260 for (int varNdx = 0; varNdx < (int)m_fragmentShader.getInputs().size(); ++varNdx) in shadeFragments()
262 const rsg::Variable* var = m_fragmentShader.getInputs()[varNdx]->getVariable(); in shadeFragments()
286 m_fragmentShader.execute(m_execCtx); in shadeFragments()
DglsRandomShaderProgram.hpp53 const rsg::Shader& m_fragmentShader; member in deqp::gls::RandomShaderProgram
DglsFragOpInteractionCase.hpp71 rsg::Shader m_fragmentShader; member in deqp::gls::FragOpInteractionCase
DglsRandomShaderCase.hpp104 rsg::Shader m_fragmentShader; member in deqp::gls::RandomShaderCase
DglsFragOpInteractionCase.cpp443 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) in FragOpInteractionCase()
468 generator.generate(m_params, m_vertexShader, m_fragmentShader); in init()
469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); in init()
474 …m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.… in init()
/external/deqp/external/vulkancts/modules/vulkan/
DvktDrawUtil.hpp105 , m_fragmentShader (fragmentShader) in ReferenceDrawContext()
113 const rr::FragmentShader& m_fragmentShader; member in vkt::drawutil::ReferenceDrawContext
DvktDrawUtil.cpp335 const rr::Program program(&m_vertexShader, &m_fragmentShader); in draw()
/external/deqp/modules/gles3/functional/
Des3fShaderInvarianceTests.cpp410 const std::string m_fragmentShader; member in deqp::gles3::Functional::__anond65436ec0111::BasicInvarianceTest
428 , m_fragmentShader (s_basicFragmentShader) in BasicInvarianceTest()
438 retVal.fragmentShaderSource0 = m_fragmentShader; in genShaders()
439 retVal.fragmentShaderSource1 = m_fragmentShader; in genShaders()
/external/deqp/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp410 const std::string m_fragmentShader; member in deqp::gles2::Functional::__anon489c4a8a0111::BasicInvarianceTest
426 , m_fragmentShader (s_basicFragmentShader) in BasicInvarianceTest()
436 retVal.fragmentShaderSource0 = m_fragmentShader; in genShaders()
437 retVal.fragmentShaderSource1 = m_fragmentShader; in genShaders()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp209 CoordinateCaptureFragmentShader m_fragmentShader; member in vkt::pipeline::CoordinateCaptureProgram
219 return rr::Program(&m_vertexShader, &m_fragmentShader); in getReferenceProgram()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawInstancedTests.cpp266 m_fragmentShader = "#version 430\n" in InstancedDrawCase()
283 programCollection.glslSources.add("InstancedDrawFrag") << glu::FragmentSource(m_fragmentShader); in initPrograms()
289 std::string m_fragmentShader; member in vkt::Draw::__anon72ae7aea0111::InstancedDrawCase