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Searched refs:m_isCompressed (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluTexture.cpp107 , m_isCompressed (false) in Texture2D()
119 , m_isCompressed (false) in Texture2D()
131 , m_isCompressed (true) in Texture2D()
165 DE_ASSERT(!m_isCompressed); in upload()
290 , m_isCompressed (true) in TextureCube()
318 , m_isCompressed (false) in TextureCube()
330 , m_isCompressed (false) in TextureCube()
350 DE_ASSERT(!m_isCompressed); in upload()
497 , m_isCompressed (false) in Texture2DArray()
510 , m_isCompressed (false) in Texture2DArray()
[all …]
DgluTexture.hpp95 bool m_isCompressed; member in glu::Texture2D
134 bool m_isCompressed; member in glu::TextureCube
168 bool m_isCompressed; member in glu::Texture2DArray
230 bool m_isCompressed; member in glu::Texture3D
261 bool m_isCompressed; member in glu::TextureCubeArray