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Searched refs:m_isLoopBoundStable (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp422 bool m_isLoopBoundStable; // Whether loop bound is same in all executions. member in deqp::gles2::Performance::LoopCase
431 , m_isLoopBoundStable (isLoopBoundStable) in LoopCase()
450 …DE_ASSERT(isAttributeCase || m_isLoopBoundStable); // The loop bound count can vary between execut… in init()
463 m_isLoopBoundStable ? "v_bound" : in init()
508 if (!m_isLoopBoundStable && !isVertexCase) in init()
567 if (m_isLoopBoundStable) in init()
628 …else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VE… in setupProgram()
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp426 bool m_isLoopBoundStable; // Whether loop bound is same in all executions. member in deqp::gles3::Performance::LoopCase
435 , m_isLoopBoundStable (isLoopBoundStable) in LoopCase()
454 …DE_ASSERT(isAttributeCase || m_isLoopBoundStable); // The loop bound count can vary between execut… in init()
467 m_isLoopBoundStable ? "v_bound" : in init()
516 if (!m_isLoopBoundStable && !isVertexCase) in init()
575 if (m_isLoopBoundStable) in init()
636 …else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VE… in setupProgram()