Searched refs:m_lightType (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 514 LightType m_lightType; member in deqp::gles3::Performance::ShaderCompilerLightCase 677 LightType m_lightType; member in deqp::gles3::Performance::InvalidShaderCompilerLightCase 2170 , m_lightType (lightType) in ShaderCompilerLightCase() 2218 …pecializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADE… in generateShaderData() 2219 …cializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADE… in generateShaderData() 2221 result.uniforms = lightShaderUniforms(nameSpec, m_numLights, m_lightType); in generateShaderData() 2679 , m_lightType (lightType) in InvalidShaderCompilerLightCase() 2697 …pecializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shade… in generateShaderSources() 2698 …cializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shade… in generateShaderSources()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 514 LightType m_lightType; member in deqp::gles2::Performance::ShaderCompilerLightCase 677 LightType m_lightType; member in deqp::gles2::Performance::InvalidShaderCompilerLightCase 2150 , m_lightType (lightType) in ShaderCompilerLightCase() 2198 …pecializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADE… in generateShaderData() 2199 …cializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADE… in generateShaderData() 2201 result.uniforms = lightShaderUniforms(nameSpec, m_numLights, m_lightType); in generateShaderData() 2659 , m_lightType (lightType) in InvalidShaderCompilerLightCase() 2677 …pecializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shade… in generateShaderSources() 2678 …cializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shade… in generateShaderSources()
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