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Searched refs:m_nEdgTot (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp111 int m_nEdgTot; // Total edges in the object member in CObject
294 m_nEdgTot = 0; in CObject()
368 while(m_nEdgTot) { in ~CObject()
369 --m_nEdgTot; in ~CObject()
370 _ASSERTE(m_pEdg[m_nEdgTot].nTriNumFree == 0); in ~CObject()
428 i = m_nEdgTot; in BuildEdgeList()
441 _ASSERT(m_nEdgTot < m_nTriTot*3); in BuildEdgeList()
442 pEdg = &m_pEdg[m_nEdgTot++]; in BuildEdgeList()