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Searched refs:m_nTriTot (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp112 int m_nTriTot; // Total triangles in the object member in CObject
295 m_nTriTot = nTriTot; in CObject()
297 m_nTriNumFree = m_nTriTot; in CObject()
372 while(m_nTriTot) { in ~CObject()
373 --m_nTriTot; in ~CObject()
374 _ASSERTE(m_pTri[m_nTriTot].bUsed); in ~CObject()
403 return m_nTriTot; in GetTriangleCount()
441 _ASSERT(m_nEdgTot < m_nTriTot*3); in BuildEdgeList()