Searched refs:m_nTriTot (Results 1 – 1 of 1) sorted by relevance
112 int m_nTriTot; // Total triangles in the object member in CObject295 m_nTriTot = nTriTot; in CObject()297 m_nTriNumFree = m_nTriTot; in CObject()372 while(m_nTriTot) { in ~CObject()373 --m_nTriTot; in ~CObject()374 _ASSERTE(m_pTri[m_nTriTot].bUsed); in ~CObject()403 return m_nTriTot; in GetTriangleCount()441 _ASSERT(m_nEdgTot < m_nTriTot*3); in BuildEdgeList()