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Searched refs:m_nVtxLimit (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp114 int m_nVtxLimit; // Maximum number of vertices a block can contain member in CObject
169 int m_nVtxLimit; // Maximum number of vertices a block can contain member
226 int m_nVtxLimit; // Maximum number of vertices a block can contain member in CBlock
284 m_nVtxLimit = nVtxLimit; in CObject()
508 if(sMesh.nVtxNum >= m_nVtxLimit) in CreateMeshList()
571 if(pMesh->nVtxNum < m_nVtxLimit) { in SplitMesh()
616 _ASSERT(sNew.nVtxNum < m_nVtxLimit); in ResizeMesh()
651 m_nVtxLimit = nVtxLimit; in Init()
793 return (m_nVtxLimit - nVtxNum) < 3 || nTriNum == m_nTriLimit; in IsFull()
804 _ASSERT(nVtxNum < m_nVtxLimit); in AddVertex()
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