Searched refs:m_nVtxLimit (Results 1 – 1 of 1) sorted by relevance
114 int m_nVtxLimit; // Maximum number of vertices a block can contain member in CObject169 int m_nVtxLimit; // Maximum number of vertices a block can contain member226 int m_nVtxLimit; // Maximum number of vertices a block can contain member in CBlock284 m_nVtxLimit = nVtxLimit; in CObject()508 if(sMesh.nVtxNum >= m_nVtxLimit) in CreateMeshList()571 if(pMesh->nVtxNum < m_nVtxLimit) { in SplitMesh()616 _ASSERT(sNew.nVtxNum < m_nVtxLimit); in ResizeMesh()651 m_nVtxLimit = nVtxLimit; in Init()793 return (m_nVtxLimit - nVtxNum) < 3 || nTriNum == m_nTriLimit; in IsFull()804 _ASSERT(nVtxNum < m_nVtxLimit); in AddVertex()[all …]