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Searched refs:m_nVtxTot (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp110 int m_nVtxTot; // Total vertices in the object member in CObject
293 m_nVtxTot = nVtxTot; in CObject()
360 while(m_nVtxTot) { in ~CObject()
361 --m_nVtxTot; in ~CObject()
362 FREE(m_pVtx[m_nVtxTot].psTri); in ~CObject()
363 _ASSERTE(m_pVtx[m_nVtxTot].nTriNumFree == 0); in ~CObject()
364 _ASSERTE(m_pVtx[m_nVtxTot].ppMeshPos); in ~CObject()
393 return m_nVtxTot; in GetVertexCount()
467 for(i = 0; i < m_nVtxTot; ++i) { in CreateMeshList()
523 _ASSERT(ppR == &m_ppVtxByMesh[m_nVtxTot]); in CreateMeshList()
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