Searched refs:m_nVtxTot (Results 1 – 1 of 1) sorted by relevance
110 int m_nVtxTot; // Total vertices in the object member in CObject293 m_nVtxTot = nVtxTot; in CObject()360 while(m_nVtxTot) { in ~CObject()361 --m_nVtxTot; in ~CObject()362 FREE(m_pVtx[m_nVtxTot].psTri); in ~CObject()363 _ASSERTE(m_pVtx[m_nVtxTot].nTriNumFree == 0); in ~CObject()364 _ASSERTE(m_pVtx[m_nVtxTot].ppMeshPos); in ~CObject()393 return m_nVtxTot; in GetVertexCount()467 for(i = 0; i < m_nVtxTot; ++i) { in CreateMeshList()523 _ASSERT(ppR == &m_ppVtxByMesh[m_nVtxTot]); in CreateMeshList()[all …]