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Searched refs:m_numBindings (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp345 glw::GLint m_numBindings; member in deqp::gles31::Functional::__anon58470bf00111::LayoutBindingRenderCase
377 , m_numBindings (0) in LayoutBindingRenderCase()
433 m_numBindings = 1; in init()
439 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_MULTIPLE_INSTANCES, maxUnits)); in init()
446 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits)); in init()
454 …pe == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) in init()
456 …= SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) in init()
458 if ( (m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*2) ) in init()
462 if (numBindingPoints < m_numBindings) in init()
576 for (int ndx = 0; ndx < m_numBindings; ++ndx) in initBindingPoints()
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