Home
last modified time | relevance | path

Searched refs:m_numLights (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp512 int m_numLights; member in deqp::gles3::Performance::ShaderCompilerLightCase
676 int m_numLights; member in deqp::gles3::Performance::InvalidShaderCompilerLightCase
2168 , m_numLights (numLights) in ShaderCompilerLightCase()
2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2219 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData()
2221 result.uniforms = lightShaderUniforms(nameSpec, m_numLights, m_lightType); in generateShaderData()
2678 , m_numLights (numLights) in InvalidShaderCompilerLightCase()
2697 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources()
2698 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase… in generateShaderSources()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp512 int m_numLights; member in deqp::gles2::Performance::ShaderCompilerLightCase
676 int m_numLights; member in deqp::gles2::Performance::InvalidShaderCompilerLightCase
2148 , m_numLights (numLights) in ShaderCompilerLightCase()
2198 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2199 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData()
2201 result.uniforms = lightShaderUniforms(nameSpec, m_numLights, m_lightType); in generateShaderData()
2658 , m_numLights (numLights) in InvalidShaderCompilerLightCase()
2677 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources()
2678 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase… in generateShaderSources()