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Searched refs:m_numLoopIterations (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderOptimizationTests.cpp354 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase()
362 for (int i = 0; i < m_numLoopIterations; i++) in generateProgramData()
369 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" in generateProgramData()
377 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" in generateProgramData()
389 const int m_numLoopIterations; member in deqp::gles2::Performance::__anon4f8d16da0111::LoopInvariantCodeMotionCase
Des2pShaderCompilationCases.cpp547 int m_numLoopIterations; member in deqp::gles2::Performance::ShaderCompilerLoopCase
706 int m_numLoopIterations; member in deqp::gles2::Performance::InvalidShaderCompilerLoopCase
2274 , m_numLoopIterations (numLoopIterations) in ShaderCompilerLoopCase()
2291 … specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderData()
2292 …pecializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderData()
2294 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2295 result.uniforms = loopShaderUniforms(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2714 , m_numLoopIterations (numLoopIterations) in InvalidShaderCompilerLoopCase()
2734 … specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderSources()
2735 …pecializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderSources()
/external/deqp/modules/gles3/performance/
Des3pShaderOptimizationTests.cpp357 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase()
365 for (int i = 0; i < m_numLoopIterations; i++) in generateProgramData()
372 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" in generateProgramData()
380 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" in generateProgramData()
392 const int m_numLoopIterations; member in deqp::gles3::Performance::__anond405cfdc0111::LoopInvariantCodeMotionCase
Des3pShaderCompilationCases.cpp547 int m_numLoopIterations; member in deqp::gles3::Performance::ShaderCompilerLoopCase
706 int m_numLoopIterations; member in deqp::gles3::Performance::InvalidShaderCompilerLoopCase
2294 , m_numLoopIterations (numLoopIterations) in ShaderCompilerLoopCase()
2311 … specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderData()
2312 …pecializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderData()
2314 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2315 result.uniforms = loopShaderUniforms(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2734 , m_numLoopIterations (numLoopIterations) in InvalidShaderCompilerLoopCase()
2754 … specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderSources()
2755 …pecializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderSources()