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Searched refs:m_outputLayout (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp491 const FragmentOutputLayout m_outputLayout; member in deqp::gls::ShaderExecUtil::FragmentOutExecutor
522 , m_outputLayout (computeFragmentOutputLayout(m_outputs)) in FragmentOutExecutor()
575 glu::RenderbufferVector renderbuffers (m_renderCtx, m_outputLayout.locationSymbols.size()); in execute()
627 for (int outNdx = 0; outNdx < (int)m_outputLayout.locationSymbols.size(); ++outNdx) in execute()
629 const Symbol& output = *m_outputLayout.locationSymbols[outNdx]; in execute()
642 vector<deUint32> drawBuffers(m_outputLayout.locationSymbols.size()); in execute()
643 for (int ndx = 0; ndx < (int)m_outputLayout.locationSymbols.size(); ndx++) in execute()
670 const int outLocation = de::lookup(m_outputLayout.locationMap, output.name); in execute()
719 …throughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "… in VertexShaderExecutor()
760 …throughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "… in GeometryShaderExecutor()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp453 const FragmentOutputLayout m_outputLayout; member in vkt::shaderexecutor::__anond24de0ee0111::FragmentOutExecutor
498 , m_outputLayout (computeFragmentOutputLayout(m_shaderSpec.outputs)) in FragmentOutExecutor()
801 for (int outNdx = 0; outNdx < (int)m_outputLayout.locationSymbols.size(); ++outNdx) in execute()
1331 const int outLocation = de::lookup(m_outputLayout.locationMap, output.name); in execute()
1534 deUint32 getOutputStride (void) const { return getLayoutStride(m_outputLayout); } in getOutputStride()
1566 vector<VarLayout> m_outputLayout; member in vkt::shaderexecutor::__anond24de0ee0111::BufferIoExecutor
1573 computeVarLayout(m_shaderSpec.outputs, &m_outputLayout); in BufferIoExecutor()
1780 const deUint32 outputStride = getLayoutStride(m_outputLayout); in readOutputBuffer()
1787 DE_ASSERT(m_shaderSpec.outputs.size() == m_outputLayout.size()); in readOutputBuffer()
1791 const VarLayout& layout = m_outputLayout[outputNdx]; in readOutputBuffer()
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