Searched refs:m_pboID (Results 1 – 1 of 1) sorted by relevance
1035 GLuint m_pboID; member in deqp::gles3::Stress::__anonacc224ea0111::TextureCase1044 , m_pboID (0) in TextureCase()1078 gl.genBuffers(1, &m_pboID); in init()1079 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, m_pboID); in init()1138 gl.deleteBuffers(1, &m_pboID); in init()1139 m_pboID = 0; in init()1155 if (m_pboID) in deinit()1157 gl.deleteBuffers(1, &m_pboID); in deinit()1158 m_pboID = 0; in deinit()