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Searched refs:m_pszCharacterList (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPrint3D.cpp107 …h(0), m_uiNumCharacters(0), m_uiNumKerningPairs(0), m_uiAscent(0), m_pszCharacterList(NULL), m_bHa… in CPVRTPrint3D()
135 delete [] m_pszCharacterList; in ~CPVRTPrint3D()
179 m_pszCharacterList = new PVRTuint32[m_uiNumCharacters]; in ReadMetaBlock()
180 memcpy(m_pszCharacterList, block.Data, uiDataSize); in ReadMetaBlock()
256 m_pszCharacterList = new PVRTuint32[m_uiNumCharacters]; in LoadFontData()
257 …memcpy(m_pszCharacterList, MetaDataMap[PVRTEX3_IDENT][PVRFONT_CHARLIST].Data, MetaDataMap[PVRTEX3_… in LoadFontData()
294 …PVRTuint32* pItem = (PVRTuint32*)bsearch(&character, m_pszCharacterList, m_uiNumCharacters, sizeof… in FindCharacter()
298 PVRTuint32 uiIdx = (PVRTuint32) (pItem - m_pszCharacterList); in FindCharacter()
DPVRTPrint3D.h457 PVRTuint32* m_pszCharacterList; variable