Searched refs:m_readFramebufferBinding (Results 1 – 4 of 4) sorted by relevance
791 …) { return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getReadColorbuffer()792 …) { return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getReadDepthbuffer()793 …) { return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getReadStencilbuffer()903 rc::Framebuffer* m_readFramebufferBinding; member in sglr::ReferenceContext
50 , m_readFramebufferBinding (0) in GLContext()132 if (m_readFramebufferBinding) in getReadOffset()207 m_readFramebufferBinding = framebuffer; in bindFramebuffer()
339 , m_readFramebufferBinding (DE_NULL) in ReferenceContext()708 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteTexture()712 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteTexture()753 rc::Framebuffer*& binding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in bindFramebuffer()791 if (m_readFramebufferBinding == framebuffer) bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deleteFramebuffer()850 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer()854 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteRenderbuffer()1989 …RAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding; in framebufferTexture2D()1994 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in framebufferTexture2D()2050 …RAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding; in framebufferTextureLayer()[all …]
234 deUint32 m_readFramebufferBinding; member in sglr::GLContext