Searched refs:m_renderCount (Results 1 – 3 of 3) sorted by relevance
126 deInt32 m_renderCount; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
85 , m_renderCount (0) in MultisampleRenderCase()506 gl.drawArrays(m_renderMode, 0, m_renderCount); in drawOneIteration()772 m_renderCount = 4; in setupRenderData()
791 m_renderCount = numTriangles * 3; in setupRenderData()