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Searched refs:m_renderPassConfig (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fFboSRGBWriteControlTests.cpp850 TestRenderPassConfig m_renderPassConfig; member in deqp::gles31::Functional::__anon6afaefe80111::Renderer
894 m_renderPassConfig = renderPassConfig; in init()
897 this->createFBOwithColorAttachment(m_renderPassConfig.fboConfigList); in init()
899 if (m_renderPassConfig.textureSourcesType != TEXTURESOURCESTYPE_NONE) in init()
901 …if (m_renderPassConfig.textureSourcesType == TEXTURESOURCESTYPE_RGBA || m_renderPassConfig.texture… in init()
903 else if (m_renderPassConfig.textureSourcesType ==TEXTURESOURCESTYPE_BOTH ) in init()
908 …m_shaderProgram = new TestShaderProgram(m_context, m_samplersRequired, m_renderPassConfig.testFunc… in init()
909 m_hasFunction = m_renderPassConfig.testFunction.hasFunction; in init()
1027 if (m_renderPassConfig.textureSourcesType == TEXTURESOURCESTYPE_NONE) in draw()
1040 this->bindAllRequiredSourceTextures(m_renderPassConfig.textureSourcesType); in draw()