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Searched refs:m_renderPassSkipGraph (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp920 for(uj = 0; uj < m_renderPassSkipGraph.GetNumNodes(); ++uj) in RetrieveRenderPassDependencies()
922 if(m_renderPassSkipGraph[uj]->pEffect == pTempEffect) in RetrieveRenderPassDependencies()
924 m_renderPassSkipGraph.RetreiveSortedDependencyList(aRequiredRenderPasses, uj); in RetrieveRenderPassDependencies()
2694 m_renderPassSkipGraph.AddNode(&Pass); in DetermineRenderPassDependencies()
2699 for(ui = 0; ui < m_renderPassSkipGraph.GetNumNodes(); ++ui) in DetermineRenderPassDependencies()
2702 SPVRTPFXRenderPass* pPass = m_renderPassSkipGraph[ui]; in DetermineRenderPassDependencies()
2707 pTestPass = m_renderPassSkipGraph[uj]; in DetermineRenderPassDependencies()
2725 m_renderPassSkipGraph.AddNodeDependency(pPass, pTestPass); in DetermineRenderPassDependencies()
DPVRTPFXParser.h486 CPVRTSkipGraphRoot<SPVRTPFXRenderPass*> m_renderPassSkipGraph; variable