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Searched refs:m_renderbuffer (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderPrecisionTests.cpp211 deUint32 m_renderbuffer; member in deqp::gles3::Functional::ShaderFloatPrecisionCase
228 , m_renderbuffer (0) in ShaderFloatPrecisionCase()
243 DE_ASSERT(!m_program && !m_framebuffer && !m_renderbuffer); in init()
253 gl.genRenderbuffers(1, &m_renderbuffer); in init()
255 gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffer); in init()
259 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer); in init()
278 if (m_renderbuffer) in deinit()
279 m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_renderbuffer); in deinit()
283 m_renderbuffer = 0; in deinit()
463 deUint32 m_renderbuffer; member in deqp::gles3::Functional::ShaderIntPrecisionCase
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